Issue 35
(Dis)agreements

The past and present of virtual worlds. Illusion and immersion in early cinema

David Ferragut
Universitat Autònoma de Barcelona
Bio
Cèlia Cuenca
Universitat de Barcelona
Bio
Sonsoles Hernández
Universitat de les Illes Balears
Bio
Guillaume Soulez
Université Paris 3 (Sorbonne nouvelle)
Bio

Published 2023-01-01

Keywords

  • Early Cinema,
  • Virtual Reality,
  • Immersion,
  • Illusion,
  • Media Archaeology,
  • Visual Culture.
  • ...More
    Less

How to Cite

Ferragut, D., Cuenca, C., Hernández, S., & Soulez, G. (2023). The past and present of virtual worlds. Illusion and immersion in early cinema. L’Atalante. Journal of Film Studies, (35), 141–168. https://doi.org/10.63700/1102

Abstract

This (Dis)Agreements section aims to explore the different ways in which we can understand the notion of virtual in Early Cinema. The dialogue between Guillaume Soulez (Paris III University – The Sorbonne) and Sonsoles Hernández (University of the Balearic Islands) is a developing process reflection and definition of the key concepts involved in the construction of virtual worlds (immersion, simulation, fiction, illusion, as the notion of virtuality itself). On the other hand, it has been an opportunity to draw meeting points, recognize strategies and establish affiliations between Early Cinema, current technologies (VR, AR, videogames) and the optical shows of the past (panoramas, mareorama, optical views).

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References

<p>Bolter, J. D., Grusin, R. A. (2000). <em>Remediation: Understanding New Media</em>. Cambridge, MA: MIT Press.<br>
Hernández Barbosa, S. (2022). <em>Vidas excitadas. Sensorialidad y capitalismo en la cultura moderna</em>. Vitoria-Gasteiz: Sans Soleil.<br>
McLuhan, M. (1996). <em>Comprender los medios de comunicación. Las extensiones del ser humano</em>. Barcelona: Paidós.<br>
Meta [@meta]. (2022). «Puede que el metaverso sea virtual, pero su impacto será real» [Tweet]. Twitter. https://mobile.twitter.com/Meta/status/1572856530395078661<br>
Parikka, J., Huhtamo, E. (2011). <em>Media Archaeology: approaches, applications, and implications</em>. Berkeley: University of California Press.<br>
Soulez, G. (2018). Présentation. <em>Le cinéma éclaté. Formes et théorie</em>, <em>CiNéMAS</em>, Université de Montréal, vol. 29,<em> 1</em>, 7-11.<br>
Soulez, G., Kitsopanidou, K. (2015). <em>Le levain des médias. Forme, format, média</em>. París: L&rsquo;Harmattan.</p>