Artículo

Redimir la historia. Análisis cronotópico de Shadow of the Tomb Raider

Tomasz Z. Majkowski

Resumen


En este artículo llevaré a cabo una interpretación cronotópica de Shadow of the Tomb Raider (Eidos Montréal, 2018), la última entrega de la extensa saga Tomb Raider, para explicar por qué el juego es incapaz de enfrentarse a los problemas ideológicos de la saga. Como última entrega de la trilogía de precuelas, que se estrenó con Tomb Raider (Crystal Dynamics, 2013), el juego concluye la historia del paso a la edad adulta de Lara Croft. La protagonista del juego pasa de ser una estudiante soñadora perdida en una isla misteriosa, como se exponía en el primer juego, a convertirse en una aventurera bien preparada y decidida que deja atrás la larga sombra de su padre y que triunfa sobre la siniestra organización Trinity. La ideología detrás del género que Shadow of the Tomb Raider representa está estrechamente conectada con las novelas para adolescentes escritas durante la época de mayor apogeo del imperio británico. En el presente artículo, mi objetivo es investigar cómo la arquitectura espacio-temporal del juego, con un análisis basado en las teorías de Bajtín sobre el cronotopo, contribuye a una lectura del juego que deja al descubierto su intento fallido de criticar el legado problemático de la saga Tomb Raider.


Palabras clave


Cronotopo; Tomb Raider; Lara Croft; Bajtín; Espacio; Tiempo

Citas


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